20 Pokemon Super Effectiveness Type Chart
Moves that are ineffective in the core series deal 0 6 damage instead moves that would be not very effective against one or both of the target s types deal 0 8 or 0 7 damage respectively and moves.
Pokemon super effectiveness type chart. If both are 0 25x if a move is not very effective against both types the pokemon will take 0 25x normal damage damage will be reduced. Pokémon go s types are exactly the same as those in the main pokémon games but the effect of those type matchups is slightly. For instance a bug type pokémon s bug attacks are super effective against grass dark and. The rows are the attacking type while the.
The majority of the type chart has remained the same over the years but there have been a few changes. The type chart below shows super effective as green not very effective as red and immune as maroon. Type chart effectiveness and weakness explained in pokémon go. In generation 2 dark and steel types were added while in generation 6 pokémon x and pokémon y the fairy type was added below are the differences compared to the current type chart.
Throughout the pokémon series the type chart the efficacy of a move type on a pokémon s type has received some changes. If both are 4x if a move is super effective against both types the pokemon will take 4x normal damage. In the sixth generation the fairy type was added and two steel resistances were removed. In the second generation two types were added dark and steel and changes were made to ghost bug poison and ice.
A pokémon type calculator to show strengths weaknesses of different type combinations. In the pokémon rumble series the type effectiveness chart differs from the equivalent type chart in contemporaneous core series games. New research breakthrough pokemon spotlight hours and kyurem coming 2020 06 30. Pokemon types are the core of battles in pokemon go just as in the rest of the series and to succeed you ll need to understand pokemon type strengths weaknesses and effectiveness.
If one is and the other is 1x if a move is super effective against one type but not very effective against the other then the move.